Chrysler, 'Beneath the Surface' VR Experience

  • Agency Wieden+Kennedy Portland;
  • Creative Production Partner Stopp;
  • Production Company MPC Creative;

MPC Creative and Stopp create an immersive VR experience for Chrysler’s ‘Beneath the Surface'

To promote the all-­new Chrysler 200, Wieden+Kennedy Portland partnered with Stopp and MPC Creative to deliver a first-of-its-kind interactive, photo­real virtual reality experience. ‘Beneath the Surface’ is a four-minute experiment, pushing the boundaries of what’s doable in virtual reality. Using the latest Oculus Rift DK2 headset, users are immersed in a beautiful rendering of the Chrysler 200 and taken on an audiovisual tour of the car and the state-of-the-art facilities that make such a vehicle possible.

The creative production challenge was to maintain maximum visual quality while creating an ‘exploding car’.  Together, Wieden+Kennedy, Stopp and MPC Creative achieved this. The user can experience it firsthand as the car flies apart and encircles them, showing off the quality and craftsmanship of the vehicle. The user interacts with the car parts in real-time, which allows the viewer to cue additional immersive film content. The virtual tour is augmented by an explosive soundscape that literally shakes the car beneath the user. 

Tim Dillon, Executive Producer at MPC Creative, said, “Stopp and MPC Creative are proud to partner with Wieden+Kennedy and Chrysler on this unique experience. It’s rare that an opportunity comes along that so wonderfully marries cutting edge creative, technology and a brand willing to push those boundaries.”  

‘Beneath the Surface’ follows MPC Creative’s stellar run this year in building a diverse portfolio of creatively led projects, including the success of the Ralph Lauren’s Polo 4D fashion show, the six-city global art initiative for Samsung’s Color Therapy project and a voice recognition signature petition for Child Helpline International.

The immersive 4D experience debuted at the LA Auto Show on November 19th - 30th, 2014 and will have an encore at the Detroit Auto Show in January 2015.

The project used both the CG expertise and interactive VR development of the combined MPC LA and MPC NY studios to craft the photoreal environment and over 150 individual car parts. From surgical precision welding through to robotically aligned panels, MPC ensured the VR experience had a fluid sense of presence, with a careful eye on the balance of real-time 3D and video playback within Oculus Rift.

Technical details of the project include:

- Oculus DK2 is the latest development kit from Oculus, allowing the user to lean in to see details as fine as the wood grain on the veneered dashboard. 

 - Epic Games’ “Unreal Engine 4” enables the most realistic real-time rendering available in VR to date. The scene as a whole has nearly 3 million polygons, all rendered stereoscopically at 75 fps.

- The sound system combines custom soundtracks, voiceovers, spatial sound effects triggering all around the user and a 300-watt vibration servo for bass enhancement.

- The installation runs off of top of the line water-cooled gaming PCs pushed to the limit in order to squeeze maximum visual performance out of them.

- To augment the 360° videos we have boosted the frame rate, painted out all of the stitching errors common in VR video, and added game engine generated stereoscopic particles for an added sense of depth and realism. 


  • Agency Wieden+Kennedy Portland
  • Creative Production Partner Stopp
  • Production Company MPC Creative
  • Agency Creative Directors Aaron Allen, Kevin Jones
  • Copywriter Alex Romans
  • Art Directors Chuck Carlson, Danielle Delph
  • Agency UX Designer Tera Hatfield
  • Agency Creative Technologist Michael Latzoni
  • Agency Senior Interactive Producer Melissa Crespo
  • Agency Interactive Producer Evelyn Loomis
  • Stopp CEO Frederik Frizell
  • Stopp EP Eric W. Shamlin
  • Stopp Creative Director Zach Richter
  • Stopp Technologist Ola Björling
  • Stopp Senior Producer Mary Toto
  • Stopp Sound Design Eric Thorsell
  • MPC Creative EP Tim Dillon
  • MPC Creative Lead Developer Eric Renaud-Houde
  • MPC Creative Director David Estis
  • MPC 3D Lead Michael Wynd
  • MPC Producers Gavin Rea, Nicole Fina
  • MPC Unreal Developers Bryan Brown, Keith Guerrette, Matthew Jones, Vince McMullin, Michael Green, Corey Sine

Our global family of studios are all permanently connected and networked through an integrated production pipeline, allowing our team of artists and technologists to work closely together on shared projects whether they are in the same building or working remotely from separate locations.